e-mail: calonpintar@gmail.com

Unity and Microsoft Kinect SDK

Here i try to mirror a wiki posting from Carnegie Mellon University about integrating Kinect in Unity, the original page is http://wiki.etc.cmu.edu/unity3d/index.php/Microsoft_Kinect_-_Microsoft_SDK as usual, i try to make backup link for the files, in case they are go down.

Here are the links:

- Unity wrapper
http://wiki.etc.cmu.edu/unity3d/images/a/a4/Kinect1.7Wrapper.unitypackage.zip (original)
https://www.mediafire.com/?v5tuwtg3ssma9h7 (my mirror)

- Unity sample
http://www.mediafire.com/download/b91bh5h3l0970bj/Kinect1.7UnitySample.zip (original)
http://wiki.etc.cmu.edu/unity3d/images/6/6e/Kinect1.7UnityWrapper.zip (my mirror)

Open it on Unity, hook a Kinect, and press play. The C# codes are inside.

I'm using:
- Kinect for Xbox (Version 1, with shiny xbox 360 logo on it - the oldest Kinect though)
- Microsoft Kinect SDK 1.8
- Microsoft Kinect Developer Toolkit 1.8
- Microsoft Kinect Runtime
- Unity 4.2 Pro

All credits goes to etc.cmu.edu

If you don't have Microsoft stuff installed on your PC:
http://www.microsoft.com/en-us/kinectforwindows/develop/developer-downloads.aspx

or you can get from my mirror:
Microsoft Kinect SDK 1.8 (227 MB)
Microsoft Kinect Runtime 1.8 (113 MB)
Microsfot Kinect Developer Toolkit 1.8 (384 MB)

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